12/28/2022 0 Comments Super mario land 2 v1.0 (ue) romI'll go through all the levels in the TAS. You might want to try this on console before you do too much practicing on the emulator, because there may be some differences regarding the first two rows of garbage. You will need the v1.0 version of SML2 in order to do the pipe glitch (not v1.1 or v1.2). Hey, I was the guy who made the TAS, and I think this is actually quite possible. I have to be careful not to alter any blocks in the early part as well because it's the ROM, if you touch them the wrong way the game will freeze because they're read-only. Now comes the hard part of copying the TAS's route through garbage hell. With some alternate claw-like grip I could probably just press start+Y with my right hand. With either of those two controllers, I'll also be able to easily do the pipe glitch because Y is mapped as Select. I might be able to get better timing on the Macro Zone pipe glitch by using down on the Control Stick instead of the down on my Hori digital pad. For the actual run, I think I'll actually use a regular Gamecube controller. With the new version, I'm now able to copy the TAS route. Some exits in garbage-land exit the level, but do not add the "level complete" dot on the map. I read the submission comments on an old TAS and it explained that older versions of VBA were lazy about copying a section of RAM, thus it was always filled with 0x00 instead of the lower 2/3 of the level. Nevermind, it was in fact caused by my old version. I really should secure a copy of this game. Given that I was just doing some memory poking with Final Fantasy Legend to make it behave like a real GBA from power-on, it's almost certain that the garbage data will be quite different on actual console. Since you only have to do the first level and then walk over to Macro Zone 1, it only takes about a minute to make an attempt, so why not? Besides, I haven't played this game since I was 10, I don't remember how to play it legitimately any more =P Powershielding projectiles is 2 frames, powershielding melee attacks is 4 frames, and this timing window feels like 3 or 4 frames to me. Timing the pipe glitch via death doesn't feel nearly as difficult as Samus superwavedash in Smash Bros Melee, which definitely has a 1 frame timing window, and even has a visual cue. I played the movie in VBA 1.7.2 re-recording v19.3, so it's a bit old. The pipe glitch didn't even work in Rev B but Rev A's movie played out exactly the same until the invisible floor. The other ones have (Rev A) and (Rev B) tacked on at the end, they have different CRCs and checksums from that one. My ROM is called "Super Mario Land 2 - 6 Golden Coins (USA, Europe)". Thread title: Normally I hate to make a new thread for a game already on the site, but I don't think this deserves to be coupled with the old thread, since this route does not resemble normal play whatsoever. Anyone with an actual cart want to give this a shot? (until I can find one of my own anyway) The input down there looks pretty crazy with some rapid alterations of left+right but there's a map of the memory on the TASVideos topic. One of the checksums and CRCs still lined up though.Īnyway, that's how far I've made it.I want to see if this route can be done on console, even if it takes far longer to traverse memory hell. Then again, they don't have Good names either. Curious, I tried the actual VBM movie and all three ROMs I just grabbed for SML2 failed there. I couldn't fall through the floor like the TAS does at 1:25 though. It's probably easier pressing Down on my keyboard than on a control pad though. The timing window has to be at least 4 frames, it's probably wider. The way they trigger the pipe glitch (press Down to enter pipe as rock hits Mario) is not that hard. I don't own a cart of this game (kept passing it up at second-hand stores.wish I hadn't now) so I was trying to copy the route on emulator. Mario literally traverses through SRAM and alters a byte to summon the staff credits. Here's the new glitched TAS, if you're unaware: Normally I hate to make a new thread for a game already on the site, but I don't think this deserves to be coupled with the old thread, since this route does not resemble normal play whatsoever.
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